Files
gastown/internal/doctor/agent_beads_check.go
Ryan Snodgrass e1f2bb8b4b feat(ui): import comprehensive UX system from beads
Import beads' UX design system into gastown:

- Add internal/ui/ package with Ayu theme colors and semantic styling
  - styles.go: AdaptiveColor definitions for light/dark mode
  - terminal.go: TTY detection, NO_COLOR/CLICOLOR support
  - markdown.go: Glamour rendering with agent mode bypass
  - pager.go: Smart paging with GT_PAGER support

- Add colorized help output (internal/cmd/help.go)
  - Group headers in accent color
  - Command names styled for scannability
  - Flag types and defaults muted

- Add gt thanks command (internal/cmd/thanks.go)
  - Contributor display with same logic as bd thanks
  - Styled with Ayu theme colors

- Update gt doctor to match bd doctor UX
  - Category grouping (Core, Infrastructure, Rig, Patrol, etc.)
  - Semantic icons (✓ ⚠ ✖) with Ayu colors
  - Tree connectors for detail lines
  - Summary line with pass/warn/fail counts
  - Warnings section at end with numbered issues

- Migrate existing styles to use ui package
  - internal/style/style.go uses ui.ColorPass etc.
  - internal/tui/feed/styles.go uses ui package colors

Co-Authored-By: SageOx <ox@sageox.ai>
2026-01-09 22:46:06 -08:00

294 lines
8.7 KiB
Go

package doctor
import (
"fmt"
"os"
"path/filepath"
"strings"
"github.com/steveyegge/gastown/internal/beads"
)
// AgentBeadsCheck verifies that agent beads exist for all agents.
// This includes:
// - Global agents (deacon, mayor) - stored in town beads with hq- prefix
// - Per-rig agents (witness, refinery) - stored in each rig's beads
// - Crew workers - stored in each rig's beads
//
// Agent beads are created by gt rig add (see gt-h3hak, gt-pinkq) and gt crew add.
// Each rig uses its configured prefix (e.g., "gt-" for gastown, "bd-" for beads).
type AgentBeadsCheck struct {
FixableCheck
}
// NewAgentBeadsCheck creates a new agent beads check.
func NewAgentBeadsCheck() *AgentBeadsCheck {
return &AgentBeadsCheck{
FixableCheck: FixableCheck{
BaseCheck: BaseCheck{
CheckName: "agent-beads-exist",
CheckDescription: "Verify agent beads exist for all agents",
CheckCategory: CategoryRig,
},
},
}
}
// rigInfo holds the rig name and its beads path from routes.
type rigInfo struct {
name string // rig name (first component of path)
beadsPath string // full path to beads directory relative to town root
}
// Run checks if agent beads exist for all expected agents.
func (c *AgentBeadsCheck) Run(ctx *CheckContext) *CheckResult {
// Load routes to get prefixes (routes.jsonl is source of truth for prefixes)
beadsDir := filepath.Join(ctx.TownRoot, ".beads")
routes, err := beads.LoadRoutes(beadsDir)
if err != nil {
return &CheckResult{
Name: c.Name(),
Status: StatusWarning,
Message: "Could not load routes.jsonl",
}
}
// Build prefix -> rigInfo map from routes
// Routes have format: prefix "gt-" -> path "gastown/mayor/rig" or "my-saas"
prefixToRig := make(map[string]rigInfo) // prefix (without hyphen) -> rigInfo
for _, r := range routes {
// Extract rig name from path (first component)
parts := strings.Split(r.Path, "/")
if len(parts) >= 1 && parts[0] != "." {
rigName := parts[0]
prefix := strings.TrimSuffix(r.Prefix, "-")
prefixToRig[prefix] = rigInfo{
name: rigName,
beadsPath: r.Path, // Use the full route path
}
}
}
var missing []string
var checked int
// Check global agents (Mayor, Deacon) in town beads
// These use hq- prefix and are stored in ~/gt/.beads/
townBeadsPath := beads.GetTownBeadsPath(ctx.TownRoot)
townBd := beads.New(townBeadsPath)
deaconID := beads.DeaconBeadIDTown()
mayorID := beads.MayorBeadIDTown()
if _, err := townBd.Show(deaconID); err != nil {
missing = append(missing, deaconID)
}
checked++
if _, err := townBd.Show(mayorID); err != nil {
missing = append(missing, mayorID)
}
checked++
if len(prefixToRig) == 0 {
// No rigs to check, but we still checked global agents
if len(missing) == 0 {
return &CheckResult{
Name: c.Name(),
Status: StatusOK,
Message: fmt.Sprintf("All %d agent beads exist", checked),
}
}
return &CheckResult{
Name: c.Name(),
Status: StatusError,
Message: fmt.Sprintf("%d agent bead(s) missing", len(missing)),
Details: missing,
FixHint: "Run 'gt doctor --fix' to create missing agent beads",
}
}
// Check each rig for its agents
for prefix, info := range prefixToRig {
// Get beads client for this rig using the route path directly
rigBeadsPath := filepath.Join(ctx.TownRoot, info.beadsPath)
bd := beads.New(rigBeadsPath)
rigName := info.name
// Check rig-specific agents (using canonical naming: prefix-rig-role-name)
witnessID := beads.WitnessBeadIDWithPrefix(prefix, rigName)
refineryID := beads.RefineryBeadIDWithPrefix(prefix, rigName)
if _, err := bd.Show(witnessID); err != nil {
missing = append(missing, witnessID)
}
checked++
if _, err := bd.Show(refineryID); err != nil {
missing = append(missing, refineryID)
}
checked++
// Check crew worker agents
crewWorkers := listCrewWorkers(ctx.TownRoot, rigName)
for _, workerName := range crewWorkers {
crewID := beads.CrewBeadIDWithPrefix(prefix, rigName, workerName)
if _, err := bd.Show(crewID); err != nil {
missing = append(missing, crewID)
}
checked++
}
}
if len(missing) == 0 {
return &CheckResult{
Name: c.Name(),
Status: StatusOK,
Message: fmt.Sprintf("All %d agent beads exist", checked),
}
}
return &CheckResult{
Name: c.Name(),
Status: StatusError,
Message: fmt.Sprintf("%d agent bead(s) missing", len(missing)),
Details: missing,
FixHint: "Run 'gt doctor --fix' to create missing agent beads",
}
}
// Fix creates missing agent beads.
func (c *AgentBeadsCheck) Fix(ctx *CheckContext) error {
// Create global agents (Mayor, Deacon) in town beads
// These use hq- prefix and are stored in ~/gt/.beads/
townBeadsPath := beads.GetTownBeadsPath(ctx.TownRoot)
townBd := beads.New(townBeadsPath)
deaconID := beads.DeaconBeadIDTown()
if _, err := townBd.Show(deaconID); err != nil {
fields := &beads.AgentFields{
RoleType: "deacon",
Rig: "",
AgentState: "idle",
RoleBead: beads.DeaconRoleBeadIDTown(),
}
desc := "Deacon (daemon beacon) - receives mechanical heartbeats, runs town plugins and monitoring."
if _, err := townBd.CreateAgentBead(deaconID, desc, fields); err != nil {
return fmt.Errorf("creating %s: %w", deaconID, err)
}
}
mayorID := beads.MayorBeadIDTown()
if _, err := townBd.Show(mayorID); err != nil {
fields := &beads.AgentFields{
RoleType: "mayor",
Rig: "",
AgentState: "idle",
RoleBead: beads.MayorRoleBeadIDTown(),
}
desc := "Mayor - global coordinator, handles cross-rig communication and escalations."
if _, err := townBd.CreateAgentBead(mayorID, desc, fields); err != nil {
return fmt.Errorf("creating %s: %w", mayorID, err)
}
}
// Load routes to get prefixes for rig-level agents
beadsDir := filepath.Join(ctx.TownRoot, ".beads")
routes, err := beads.LoadRoutes(beadsDir)
if err != nil {
return fmt.Errorf("loading routes.jsonl: %w", err)
}
// Build prefix -> rigInfo map from routes
prefixToRig := make(map[string]rigInfo)
for _, r := range routes {
parts := strings.Split(r.Path, "/")
if len(parts) >= 1 && parts[0] != "." {
rigName := parts[0]
prefix := strings.TrimSuffix(r.Prefix, "-")
prefixToRig[prefix] = rigInfo{
name: rigName,
beadsPath: r.Path, // Use the full route path
}
}
}
if len(prefixToRig) == 0 {
return nil // No rigs to process
}
// Create missing agents for each rig
for prefix, info := range prefixToRig {
// Use the route path directly instead of hardcoding /mayor/rig
rigBeadsPath := filepath.Join(ctx.TownRoot, info.beadsPath)
bd := beads.New(rigBeadsPath)
rigName := info.name
// Create rig-specific agents if missing (using canonical naming: prefix-rig-role-name)
witnessID := beads.WitnessBeadIDWithPrefix(prefix, rigName)
if _, err := bd.Show(witnessID); err != nil {
fields := &beads.AgentFields{
RoleType: "witness",
Rig: rigName,
AgentState: "idle",
RoleBead: beads.RoleBeadIDTown("witness"),
}
desc := fmt.Sprintf("Witness for %s - monitors polecat health and progress.", rigName)
if _, err := bd.CreateAgentBead(witnessID, desc, fields); err != nil {
return fmt.Errorf("creating %s: %w", witnessID, err)
}
}
refineryID := beads.RefineryBeadIDWithPrefix(prefix, rigName)
if _, err := bd.Show(refineryID); err != nil {
fields := &beads.AgentFields{
RoleType: "refinery",
Rig: rigName,
AgentState: "idle",
RoleBead: beads.RoleBeadIDTown("refinery"),
}
desc := fmt.Sprintf("Refinery for %s - processes merge queue.", rigName)
if _, err := bd.CreateAgentBead(refineryID, desc, fields); err != nil {
return fmt.Errorf("creating %s: %w", refineryID, err)
}
}
// Create crew worker agents if missing
crewWorkers := listCrewWorkers(ctx.TownRoot, rigName)
for _, workerName := range crewWorkers {
crewID := beads.CrewBeadIDWithPrefix(prefix, rigName, workerName)
if _, err := bd.Show(crewID); err != nil {
fields := &beads.AgentFields{
RoleType: "crew",
Rig: rigName,
AgentState: "idle",
RoleBead: beads.RoleBeadIDTown("crew"),
}
desc := fmt.Sprintf("Crew worker %s in %s - human-managed persistent workspace.", workerName, rigName)
if _, err := bd.CreateAgentBead(crewID, desc, fields); err != nil {
return fmt.Errorf("creating %s: %w", crewID, err)
}
}
}
}
return nil
}
// listCrewWorkers returns the names of all crew workers in a rig.
func listCrewWorkers(townRoot, rigName string) []string {
crewDir := filepath.Join(townRoot, rigName, "crew")
entries, err := os.ReadDir(crewDir)
if err != nil {
return nil // No crew directory or can't read it
}
var workers []string
for _, entry := range entries {
if entry.IsDir() && !strings.HasPrefix(entry.Name(), ".") {
workers = append(workers, entry.Name())
}
}
return workers
}