Files
gastown/internal/cmd/molecule_status.go
dementus 2f50a59e74 fix(hook): warn when hooked bead is already closed
When a bead is closed externally via bd close, it could remain on
an agent's hook, causing confusion when running gt hook. Now
gt hook detects closed beads and shows a warning message with
instructions to clear the hook using gt unsling.

Closes: gt-8w0r6

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 22:10:09 -08:00

956 lines
28 KiB
Go

package cmd
import (
"encoding/json"
"fmt"
"os"
"os/exec"
"path/filepath"
"strings"
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/beads"
"github.com/steveyegge/gastown/internal/config"
"github.com/steveyegge/gastown/internal/style"
"github.com/steveyegge/gastown/internal/workspace"
)
// Note: Agent field parsing is now in internal/beads/fields.go (AgentFields, ParseAgentFieldsFromDescription)
// buildAgentBeadID constructs the agent bead ID from an agent identity.
// Uses canonical naming: prefix-rig-role-name
// Town-level agents use hq- prefix; rig-level agents use rig's prefix.
// Examples:
// - "mayor" -> "hq-mayor"
// - "deacon" -> "hq-deacon"
// - "gastown/witness" -> "gt-gastown-witness"
// - "gastown/refinery" -> "gt-gastown-refinery"
// - "gastown/nux" (polecat) -> "gt-gastown-polecat-nux"
// - "gastown/crew/max" -> "gt-gastown-crew-max"
//
// If role is unknown, it tries to infer from the identity string.
// townRoot is needed to look up the rig's configured prefix.
func buildAgentBeadID(identity string, role Role, townRoot string) string {
parts := strings.Split(identity, "/")
// Helper to get prefix for a rig
getPrefix := func(rig string) string {
return config.GetRigPrefix(townRoot, rig)
}
// If role is unknown or empty, try to infer from identity
if role == RoleUnknown || role == Role("") {
switch {
case identity == "mayor":
return beads.MayorBeadIDTown()
case identity == "deacon":
return beads.DeaconBeadIDTown()
case len(parts) == 2 && parts[1] == "witness":
return beads.WitnessBeadIDWithPrefix(getPrefix(parts[0]), parts[0])
case len(parts) == 2 && parts[1] == "refinery":
return beads.RefineryBeadIDWithPrefix(getPrefix(parts[0]), parts[0])
case len(parts) == 2:
// Assume rig/name is a polecat
return beads.PolecatBeadIDWithPrefix(getPrefix(parts[0]), parts[0], parts[1])
case len(parts) == 3 && parts[1] == "crew":
// rig/crew/name - crew member
return beads.CrewBeadIDWithPrefix(getPrefix(parts[0]), parts[0], parts[2])
case len(parts) == 3 && parts[1] == "polecats":
// rig/polecats/name - explicit polecat
return beads.PolecatBeadIDWithPrefix(getPrefix(parts[0]), parts[0], parts[2])
default:
return ""
}
}
switch role {
case RoleMayor:
return beads.MayorBeadIDTown()
case RoleDeacon:
return beads.DeaconBeadIDTown()
case RoleWitness:
if len(parts) >= 1 {
return beads.WitnessBeadIDWithPrefix(getPrefix(parts[0]), parts[0])
}
return ""
case RoleRefinery:
if len(parts) >= 1 {
return beads.RefineryBeadIDWithPrefix(getPrefix(parts[0]), parts[0])
}
return ""
case RolePolecat:
// Handle both 2-part (rig/name) and 3-part (rig/polecats/name) formats
if len(parts) == 3 && parts[1] == "polecats" {
return beads.PolecatBeadIDWithPrefix(getPrefix(parts[0]), parts[0], parts[2])
}
if len(parts) >= 2 {
return beads.PolecatBeadIDWithPrefix(getPrefix(parts[0]), parts[0], parts[1])
}
return ""
case RoleCrew:
if len(parts) >= 3 && parts[1] == "crew" {
return beads.CrewBeadIDWithPrefix(getPrefix(parts[0]), parts[0], parts[2])
}
return ""
default:
return ""
}
}
// MoleculeProgressInfo contains progress information for a molecule instance.
type MoleculeProgressInfo struct {
RootID string `json:"root_id"`
RootTitle string `json:"root_title"`
MoleculeID string `json:"molecule_id,omitempty"`
TotalSteps int `json:"total_steps"`
DoneSteps int `json:"done_steps"`
InProgress int `json:"in_progress_steps"`
ReadySteps []string `json:"ready_steps"`
BlockedSteps []string `json:"blocked_steps"`
Percent int `json:"percent_complete"`
Complete bool `json:"complete"`
}
// MoleculeStatusInfo contains status information for an agent's work.
type MoleculeStatusInfo struct {
Target string `json:"target"`
Role string `json:"role"`
AgentBeadID string `json:"agent_bead_id,omitempty"` // The agent bead if found
HasWork bool `json:"has_work"`
PinnedBead *beads.Issue `json:"pinned_bead,omitempty"`
AttachedMolecule string `json:"attached_molecule,omitempty"`
AttachedAt string `json:"attached_at,omitempty"`
AttachedArgs string `json:"attached_args,omitempty"`
IsWisp bool `json:"is_wisp"`
Progress *MoleculeProgressInfo `json:"progress,omitempty"`
NextAction string `json:"next_action,omitempty"`
}
// MoleculeCurrentInfo contains info about what an agent should be working on.
type MoleculeCurrentInfo struct {
Identity string `json:"identity"`
HandoffID string `json:"handoff_id,omitempty"`
HandoffTitle string `json:"handoff_title,omitempty"`
MoleculeID string `json:"molecule_id,omitempty"`
MoleculeTitle string `json:"molecule_title,omitempty"`
StepsComplete int `json:"steps_complete"`
StepsTotal int `json:"steps_total"`
CurrentStepID string `json:"current_step_id,omitempty"`
CurrentStep string `json:"current_step,omitempty"`
Status string `json:"status"` // "working", "naked", "complete", "blocked"
}
func runMoleculeProgress(cmd *cobra.Command, args []string) error {
rootID := args[0]
workDir, err := findLocalBeadsDir()
if err != nil {
return fmt.Errorf("not in a beads workspace: %w", err)
}
b := beads.New(workDir)
// Get the root issue
root, err := b.Show(rootID)
if err != nil {
return fmt.Errorf("getting root issue: %w", err)
}
// Find all children of the root issue
children, err := b.List(beads.ListOptions{
Parent: rootID,
Status: "all",
Priority: -1,
})
if err != nil {
return fmt.Errorf("listing children: %w", err)
}
if len(children) == 0 {
return fmt.Errorf("no steps found for %s (not a molecule root?)", rootID)
}
// Build progress info
progress := MoleculeProgressInfo{
RootID: rootID,
RootTitle: root.Title,
}
// Try to find molecule ID from first child's description
for _, child := range children {
if molID := extractMoleculeID(child.Description); molID != "" {
progress.MoleculeID = molID
break
}
}
// Build set of closed issue IDs for dependency checking
closedIDs := make(map[string]bool)
for _, child := range children {
if child.Status == "closed" {
closedIDs[child.ID] = true
}
}
// Categorize steps
for _, child := range children {
progress.TotalSteps++
switch child.Status {
case "closed":
progress.DoneSteps++
case "in_progress":
progress.InProgress++
case "open":
// Check if all dependencies are closed
allDepsClosed := true
for _, depID := range child.DependsOn {
if !closedIDs[depID] {
allDepsClosed = false
break
}
}
if len(child.DependsOn) == 0 || allDepsClosed {
progress.ReadySteps = append(progress.ReadySteps, child.ID)
} else {
progress.BlockedSteps = append(progress.BlockedSteps, child.ID)
}
}
}
// Calculate completion percentage
if progress.TotalSteps > 0 {
progress.Percent = (progress.DoneSteps * 100) / progress.TotalSteps
}
progress.Complete = progress.DoneSteps == progress.TotalSteps
// JSON output
if moleculeJSON {
enc := json.NewEncoder(os.Stdout)
enc.SetIndent("", " ")
return enc.Encode(progress)
}
// Human-readable output
fmt.Printf("\n%s %s\n\n", style.Bold.Render("🧬 Molecule Progress:"), root.Title)
fmt.Printf(" Root: %s\n", rootID)
if progress.MoleculeID != "" {
fmt.Printf(" Molecule: %s\n", progress.MoleculeID)
}
fmt.Println()
// Progress bar
barWidth := 20
filled := (progress.Percent * barWidth) / 100
bar := strings.Repeat("█", filled) + strings.Repeat("░", barWidth-filled)
fmt.Printf(" [%s] %d%% (%d/%d)\n\n", bar, progress.Percent, progress.DoneSteps, progress.TotalSteps)
// Step status
fmt.Printf(" Done: %d\n", progress.DoneSteps)
fmt.Printf(" In Progress: %d\n", progress.InProgress)
fmt.Printf(" Ready: %d", len(progress.ReadySteps))
if len(progress.ReadySteps) > 0 {
fmt.Printf(" (%s)", strings.Join(progress.ReadySteps, ", "))
}
fmt.Println()
fmt.Printf(" Blocked: %d\n", len(progress.BlockedSteps))
if progress.Complete {
fmt.Printf("\n %s\n", style.Bold.Render("✓ Molecule complete!"))
}
return nil
}
// extractMoleculeID extracts the molecule ID from an issue's description.
func extractMoleculeID(description string) string {
lines := strings.Split(description, "\n")
for _, line := range lines {
line = strings.TrimSpace(line)
if strings.HasPrefix(line, "instantiated_from:") {
return strings.TrimSpace(strings.TrimPrefix(line, "instantiated_from:"))
}
}
return ""
}
func runMoleculeStatus(cmd *cobra.Command, args []string) error {
cwd, err := os.Getwd()
if err != nil {
return fmt.Errorf("getting current directory: %w", err)
}
// Find town root
townRoot, err := workspace.FindFromCwd()
if err != nil {
return fmt.Errorf("finding workspace: %w", err)
}
if townRoot == "" {
return fmt.Errorf("not in a Gas Town workspace")
}
// Determine target agent
var target string
var roleCtx RoleContext
if len(args) > 0 {
// Explicit target provided
target = args[0]
} else {
// Use cwd-based detection for status display
// This ensures we show the hook for the agent whose directory we're in,
// not the agent from the GT_ROLE env var (which might be different if
// we cd'd into another rig's crew/polecat directory)
roleCtx = detectRole(cwd, townRoot)
target = buildAgentIdentity(roleCtx)
if target == "" {
return fmt.Errorf("cannot determine agent identity (role: %s)", roleCtx.Role)
}
}
// Find beads directory
workDir, err := findLocalBeadsDir()
if err != nil {
return fmt.Errorf("not in a beads workspace: %w", err)
}
b := beads.New(workDir)
// Build status info
status := MoleculeStatusInfo{
Target: target,
Role: string(roleCtx.Role),
}
// Try to find agent bead and read hook slot
// This is the preferred method - agent beads have a hook_bead field
agentBeadID := buildAgentBeadID(target, roleCtx.Role, townRoot)
var hookBead *beads.Issue
if agentBeadID != "" {
// Try to fetch the agent bead
agentBead, err := b.Show(agentBeadID)
if err == nil && agentBead != nil && agentBead.Type == "agent" {
status.AgentBeadID = agentBeadID
// Read hook_bead from the agent bead's database field (not description!)
// The hook_bead column is updated by `bd slot set` in UpdateAgentState.
// IMPORTANT: Don't use ParseAgentFieldsFromDescription - the description
// field may contain stale data, causing the wrong issue to be hooked.
if agentBead.HookBead != "" {
// Fetch the bead on the hook
hookBead, err = b.Show(agentBead.HookBead)
if err != nil {
// Hook bead referenced but not found - report error but continue
hookBead = nil
}
}
}
// If agent bead not found or not an agent type, fall through to legacy approach
}
// If we found a hook bead via agent bead, use it
if hookBead != nil {
status.HasWork = true
status.PinnedBead = hookBead
// Check for attached molecule
attachment := beads.ParseAttachmentFields(hookBead)
if attachment != nil {
status.AttachedMolecule = attachment.AttachedMolecule
status.AttachedAt = attachment.AttachedAt
status.AttachedArgs = attachment.AttachedArgs
// Check if it's a wisp
status.IsWisp = strings.Contains(hookBead.Description, "wisp: true") ||
strings.Contains(hookBead.Description, "is_wisp: true")
// Get progress if there's an attached molecule
if attachment.AttachedMolecule != "" {
progress, _ := getMoleculeProgressInfo(b, attachment.AttachedMolecule)
status.Progress = progress
status.NextAction = determineNextAction(status)
}
}
} else {
// FALLBACK: Query for hooked beads (work on agent's hook)
// First try status=hooked (work that's been slung but not yet claimed)
hookedBeads, err := b.List(beads.ListOptions{
Status: beads.StatusHooked,
Assignee: target,
Priority: -1,
})
if err != nil {
return fmt.Errorf("listing hooked beads: %w", err)
}
// If no hooked beads found, also check in_progress beads assigned to this agent.
// This handles the case where work was claimed (status changed to in_progress)
// but the session was interrupted before completion. The hook should persist.
if len(hookedBeads) == 0 {
inProgressBeads, err := b.List(beads.ListOptions{
Status: "in_progress",
Assignee: target,
Priority: -1,
})
if err == nil && len(inProgressBeads) > 0 {
// Use the first in_progress bead (should typically be only one)
hookedBeads = inProgressBeads
}
}
// For town-level roles (mayor, deacon), scan all rigs if nothing found locally
if len(hookedBeads) == 0 && isTownLevelRole(target) {
hookedBeads = scanAllRigsForHookedBeads(townRoot, target)
}
status.HasWork = len(hookedBeads) > 0
if len(hookedBeads) > 0 {
// Take the first hooked bead
status.PinnedBead = hookedBeads[0]
// Check for attached molecule
attachment := beads.ParseAttachmentFields(hookedBeads[0])
if attachment != nil {
status.AttachedMolecule = attachment.AttachedMolecule
status.AttachedAt = attachment.AttachedAt
status.AttachedArgs = attachment.AttachedArgs
// Check if it's a wisp
status.IsWisp = strings.Contains(hookedBeads[0].Description, "wisp: true") ||
strings.Contains(hookedBeads[0].Description, "is_wisp: true")
// Get progress if there's an attached molecule
if attachment.AttachedMolecule != "" {
progress, _ := getMoleculeProgressInfo(b, attachment.AttachedMolecule)
status.Progress = progress
status.NextAction = determineNextAction(status)
}
}
}
}
// Determine next action if no work is slung
if !status.HasWork {
status.NextAction = "Check inbox for work assignments: gt mail inbox"
} else if status.AttachedMolecule == "" {
status.NextAction = "Attach a molecule to start work: gt mol attach <bead-id> <molecule-id>"
}
// JSON output
if moleculeJSON {
enc := json.NewEncoder(os.Stdout)
enc.SetIndent("", " ")
return enc.Encode(status)
}
// Human-readable output
return outputMoleculeStatus(status)
}
// buildAgentIdentity constructs the agent identity string from role context.
// Town-level agents (mayor, deacon) use trailing slash to match the format
// used when setting assignee on hooked beads (see resolveSelfTarget in sling.go).
func buildAgentIdentity(ctx RoleContext) string {
switch ctx.Role {
case RoleMayor:
return "mayor/"
case RoleDeacon:
return "deacon/"
case RoleWitness:
return ctx.Rig + "/witness"
case RoleRefinery:
return ctx.Rig + "/refinery"
case RolePolecat:
return ctx.Rig + "/polecats/" + ctx.Polecat
case RoleCrew:
return ctx.Rig + "/crew/" + ctx.Polecat
default:
return ""
}
}
// getMoleculeProgressInfo gets progress info for a molecule instance.
func getMoleculeProgressInfo(b *beads.Beads, moleculeRootID string) (*MoleculeProgressInfo, error) {
// Get the molecule root issue
root, err := b.Show(moleculeRootID)
if err != nil {
return nil, fmt.Errorf("getting molecule root: %w", err)
}
// Find all children of the root issue
children, err := b.List(beads.ListOptions{
Parent: moleculeRootID,
Status: "all",
Priority: -1,
})
if err != nil {
return nil, fmt.Errorf("listing children: %w", err)
}
if len(children) == 0 {
// No children - might be a simple issue, not a molecule
return nil, nil
}
// Build progress info
progress := &MoleculeProgressInfo{
RootID: moleculeRootID,
RootTitle: root.Title,
}
// Try to find molecule ID from first child's description
for _, child := range children {
if molID := extractMoleculeID(child.Description); molID != "" {
progress.MoleculeID = molID
break
}
}
// Build set of closed issue IDs for dependency checking
closedIDs := make(map[string]bool)
for _, child := range children {
if child.Status == "closed" {
closedIDs[child.ID] = true
}
}
// Categorize steps
for _, child := range children {
progress.TotalSteps++
switch child.Status {
case "closed":
progress.DoneSteps++
case "in_progress":
progress.InProgress++
case "open":
// Check if all dependencies are closed
allDepsClosed := true
for _, depID := range child.DependsOn {
if !closedIDs[depID] {
allDepsClosed = false
break
}
}
if len(child.DependsOn) == 0 || allDepsClosed {
progress.ReadySteps = append(progress.ReadySteps, child.ID)
} else {
progress.BlockedSteps = append(progress.BlockedSteps, child.ID)
}
}
}
// Calculate completion percentage
if progress.TotalSteps > 0 {
progress.Percent = (progress.DoneSteps * 100) / progress.TotalSteps
}
progress.Complete = progress.DoneSteps == progress.TotalSteps
return progress, nil
}
// determineNextAction suggests the next action based on status.
func determineNextAction(status MoleculeStatusInfo) string {
if status.Progress == nil {
return ""
}
if status.Progress.Complete {
return "Molecule complete! Close the bead: bd close " + status.PinnedBead.ID
}
if status.Progress.InProgress > 0 {
return "Continue working on in-progress steps"
}
if len(status.Progress.ReadySteps) > 0 {
return fmt.Sprintf("Start next ready step: bd update %s --status=in_progress", status.Progress.ReadySteps[0])
}
if len(status.Progress.BlockedSteps) > 0 {
return "All remaining steps are blocked - waiting on dependencies"
}
return ""
}
// outputMoleculeStatus outputs human-readable status.
func outputMoleculeStatus(status MoleculeStatusInfo) error {
// Header with hook icon
fmt.Printf("\n%s Hook Status: %s\n", style.Bold.Render("🪝"), status.Target)
if status.Role != "" && status.Role != "unknown" {
fmt.Printf("Role: %s\n", status.Role)
}
fmt.Println()
if !status.HasWork {
fmt.Printf("%s\n", style.Dim.Render("Nothing on hook - no work slung"))
fmt.Printf("\n%s %s\n", style.Bold.Render("Next:"), status.NextAction)
return nil
}
// Show hooked bead info
if status.PinnedBead == nil {
fmt.Printf("%s\n", style.Dim.Render("Work indicated but no bead found"))
return nil
}
// AUTONOMOUS MODE banner - hooked work triggers autonomous execution
fmt.Println(style.Bold.Render("🚀 AUTONOMOUS MODE - Work on hook triggers immediate execution"))
fmt.Println()
// Check if the hooked bead is already closed (someone closed it externally)
if status.PinnedBead.Status == "closed" {
fmt.Printf("%s Hooked bead %s is already closed!\n", style.Bold.Render("⚠"), status.PinnedBead.ID)
fmt.Printf(" Title: %s\n", status.PinnedBead.Title)
fmt.Printf(" This work was completed elsewhere. Clear your hook with: gt unsling\n")
return nil
}
// Check if this is a mail bead - display mail-specific format
if status.PinnedBead.Type == "message" {
sender := extractMailSender(status.PinnedBead.Labels)
fmt.Printf("%s %s (mail)\n", style.Bold.Render("🪝 Hook:"), status.PinnedBead.ID)
if sender != "" {
fmt.Printf(" From: %s\n", sender)
}
fmt.Printf(" Subject: %s\n", status.PinnedBead.Title)
fmt.Printf(" Run: gt mail read %s\n", status.PinnedBead.ID)
return nil
}
fmt.Printf("%s %s: %s\n", style.Bold.Render("🪝 Hooked:"), status.PinnedBead.ID, status.PinnedBead.Title)
// Show attached molecule
if status.AttachedMolecule != "" {
molType := "Molecule"
if status.IsWisp {
molType = "Wisp"
}
fmt.Printf("%s %s: %s\n", style.Bold.Render("🧬 "+molType+":"), status.AttachedMolecule, "")
if status.AttachedAt != "" {
fmt.Printf(" Attached: %s\n", status.AttachedAt)
}
if status.AttachedArgs != "" {
fmt.Printf(" %s %s\n", style.Bold.Render("Args:"), status.AttachedArgs)
}
} else {
fmt.Printf("%s\n", style.Dim.Render("No molecule attached (hooked bead still triggers autonomous work)"))
}
// Show progress if available
if status.Progress != nil {
fmt.Println()
// Progress bar
barWidth := 20
filled := (status.Progress.Percent * barWidth) / 100
bar := strings.Repeat("█", filled) + strings.Repeat("░", barWidth-filled)
fmt.Printf("Progress: [%s] %d%% (%d/%d steps)\n",
bar, status.Progress.Percent, status.Progress.DoneSteps, status.Progress.TotalSteps)
// Step breakdown
fmt.Printf(" Done: %d\n", status.Progress.DoneSteps)
fmt.Printf(" In Progress: %d\n", status.Progress.InProgress)
fmt.Printf(" Ready: %d", len(status.Progress.ReadySteps))
if len(status.Progress.ReadySteps) > 0 && len(status.Progress.ReadySteps) <= 3 {
fmt.Printf(" (%s)", strings.Join(status.Progress.ReadySteps, ", "))
}
fmt.Println()
fmt.Printf(" Blocked: %d\n", len(status.Progress.BlockedSteps))
if status.Progress.Complete {
fmt.Printf("\n%s\n", style.Bold.Render("✓ Molecule complete!"))
}
}
// Next action hint
if status.NextAction != "" {
fmt.Printf("\n%s %s\n", style.Bold.Render("Next:"), status.NextAction)
}
return nil
}
func runMoleculeCurrent(cmd *cobra.Command, args []string) error {
cwd, err := os.Getwd()
if err != nil {
return fmt.Errorf("getting current directory: %w", err)
}
// Find town root
townRoot, err := workspace.FindFromCwd()
if err != nil {
return fmt.Errorf("finding workspace: %w", err)
}
if townRoot == "" {
return fmt.Errorf("not in a Gas Town workspace")
}
// Determine target agent identity
var target string
var roleCtx RoleContext
if len(args) > 0 {
// Explicit target provided
target = args[0]
} else {
// Use cwd-based detection for status display
// This ensures we show the hook for the agent whose directory we're in,
// not the agent from the GT_ROLE env var (which might be different if
// we cd'd into another rig's crew/polecat directory)
roleCtx = detectRole(cwd, townRoot)
target = buildAgentIdentity(roleCtx)
if target == "" {
return fmt.Errorf("cannot determine agent identity (role: %s)", roleCtx.Role)
}
}
// Find beads directory
workDir, err := findLocalBeadsDir()
if err != nil {
return fmt.Errorf("not in a beads workspace: %w", err)
}
b := beads.New(workDir)
// Extract role from target for handoff bead lookup
parts := strings.Split(target, "/")
role := parts[len(parts)-1]
// Find handoff bead for this identity
handoff, err := b.FindHandoffBead(role)
if err != nil {
return fmt.Errorf("finding handoff bead: %w", err)
}
// Build current info
info := MoleculeCurrentInfo{
Identity: target,
}
if handoff == nil {
info.Status = "naked"
return outputMoleculeCurrent(info)
}
info.HandoffID = handoff.ID
info.HandoffTitle = handoff.Title
// Check for attached molecule
attachment := beads.ParseAttachmentFields(handoff)
if attachment == nil || attachment.AttachedMolecule == "" {
info.Status = "naked"
return outputMoleculeCurrent(info)
}
info.MoleculeID = attachment.AttachedMolecule
// Get the molecule root to find its title and children
molRoot, err := b.Show(attachment.AttachedMolecule)
if err != nil {
// Molecule not found - might be a template ID, still report what we have
info.Status = "working"
return outputMoleculeCurrent(info)
}
info.MoleculeTitle = molRoot.Title
// Find all children (steps) of the molecule root
children, err := b.List(beads.ListOptions{
Parent: attachment.AttachedMolecule,
Status: "all",
Priority: -1,
})
if err != nil {
// No steps - just an issue, not a molecule instance
info.Status = "working"
return outputMoleculeCurrent(info)
}
info.StepsTotal = len(children)
// Build set of closed issue IDs for dependency checking
closedIDs := make(map[string]bool)
var inProgressSteps []*beads.Issue
var readySteps []*beads.Issue
for _, child := range children {
switch child.Status {
case "closed":
info.StepsComplete++
closedIDs[child.ID] = true
case "in_progress":
inProgressSteps = append(inProgressSteps, child)
}
}
// Find ready steps (open with all deps closed)
for _, child := range children {
if child.Status == "open" {
allDepsClosed := true
for _, depID := range child.DependsOn {
if !closedIDs[depID] {
allDepsClosed = false
break
}
}
if len(child.DependsOn) == 0 || allDepsClosed {
readySteps = append(readySteps, child)
}
}
}
// Determine current step and status
if info.StepsComplete == info.StepsTotal && info.StepsTotal > 0 {
info.Status = "complete"
} else if len(inProgressSteps) > 0 {
// First in-progress step is the current one
info.Status = "working"
info.CurrentStepID = inProgressSteps[0].ID
info.CurrentStep = inProgressSteps[0].Title
} else if len(readySteps) > 0 {
// First ready step is the next to work on
info.Status = "working"
info.CurrentStepID = readySteps[0].ID
info.CurrentStep = readySteps[0].Title
} else if info.StepsTotal > 0 {
// Has steps but none ready or in-progress -> blocked
info.Status = "blocked"
} else {
info.Status = "working"
}
return outputMoleculeCurrent(info)
}
// outputMoleculeCurrent outputs the current info in the appropriate format.
func outputMoleculeCurrent(info MoleculeCurrentInfo) error {
if moleculeJSON {
enc := json.NewEncoder(os.Stdout)
enc.SetIndent("", " ")
return enc.Encode(info)
}
// Human-readable output matching spec format
fmt.Printf("Identity: %s\n", info.Identity)
if info.HandoffID != "" {
fmt.Printf("Handoff: %s (%s)\n", info.HandoffID, info.HandoffTitle)
} else {
fmt.Printf("Handoff: %s\n", style.Dim.Render("(none)"))
}
if info.MoleculeID != "" {
if info.MoleculeTitle != "" {
fmt.Printf("Molecule: %s (%s)\n", info.MoleculeID, info.MoleculeTitle)
} else {
fmt.Printf("Molecule: %s\n", info.MoleculeID)
}
} else {
fmt.Printf("Molecule: %s\n", style.Dim.Render("(none attached)"))
}
if info.StepsTotal > 0 {
fmt.Printf("Progress: %d/%d steps complete\n", info.StepsComplete, info.StepsTotal)
}
if info.CurrentStepID != "" {
fmt.Printf("Current: %s - %s\n", info.CurrentStepID, info.CurrentStep)
} else if info.Status == "naked" {
fmt.Printf("Status: %s\n", style.Dim.Render("naked - awaiting work assignment"))
} else if info.Status == "complete" {
fmt.Printf("Status: %s\n", style.Bold.Render("complete - molecule finished"))
} else if info.Status == "blocked" {
fmt.Printf("Status: %s\n", style.Dim.Render("blocked - waiting on dependencies"))
}
return nil
}
// getGitRootForMolStatus returns the git root for hook file lookup.
func getGitRootForMolStatus() (string, error) {
cmd := exec.Command("git", "rev-parse", "--show-toplevel")
out, err := cmd.Output()
if err != nil {
return "", err
}
return strings.TrimSpace(string(out)), nil
}
// isTownLevelRole returns true if the agent ID is a town-level role.
// Town-level roles (Mayor, Deacon) operate from the town root and may have
// pinned beads in any rig's beads directory.
// Accepts both "mayor" and "mayor/" formats for compatibility.
func isTownLevelRole(agentID string) bool {
return agentID == "mayor" || agentID == "mayor/" ||
agentID == "deacon" || agentID == "deacon/"
}
// extractMailSender extracts the sender from mail bead labels.
// Mail beads have a "from:X" label containing the sender address.
func extractMailSender(labels []string) string {
for _, label := range labels {
if strings.HasPrefix(label, "from:") {
return strings.TrimPrefix(label, "from:")
}
}
return ""
}
// scanAllRigsForHookedBeads scans all registered rigs for hooked beads
// assigned to the target agent. Used for town-level roles that may have
// work hooked in any rig.
func scanAllRigsForHookedBeads(townRoot, target string) []*beads.Issue {
// Load routes from town beads
townBeadsDir := filepath.Join(townRoot, ".beads")
routes, err := beads.LoadRoutes(townBeadsDir)
if err != nil {
return nil
}
// Scan each rig's beads directory
for _, route := range routes {
rigBeadsDir := filepath.Join(townRoot, route.Path)
if _, err := os.Stat(rigBeadsDir); os.IsNotExist(err) {
continue
}
b := beads.New(rigBeadsDir)
// First check for hooked beads
hookedBeads, err := b.List(beads.ListOptions{
Status: beads.StatusHooked,
Assignee: target,
Priority: -1,
})
if err != nil {
continue
}
if len(hookedBeads) > 0 {
return hookedBeads
}
// Also check for in_progress beads (work that was claimed but session interrupted)
inProgressBeads, err := b.List(beads.ListOptions{
Status: "in_progress",
Assignee: target,
Priority: -1,
})
if err != nil {
continue
}
if len(inProgressBeads) > 0 {
return inProgressBeads
}
}
return nil
}