* test(costs): add failing test for multi-location session event query Add integration test that verifies querySessionEvents finds session.ended events from both town-level and rig-level beads databases. The test demonstrates the bug: events created by rig-level agents (polecats, witness, etc.) are stored in the rig's .beads database, but querySessionEvents only queries the town-level beads, missing rig-level events. Test setup: - Creates town with gt install - Adds rig with gt rig add (separate beads DB) - Creates session.ended event in town beads (simulating mayor) - Creates session.ended event in rig beads (simulating polecat) - Verifies querySessionEvents finds both events Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(costs): query all beads locations for session events querySessionEvents previously only queried the town-level beads database, missing session.ended events created by rig-level agents (polecats, witness, refinery, crew) which are stored in each rig's own .beads database. The fix: - Load rigs from mayor/rigs.json - Query each rig's beads location in addition to town-level beads - Merge and deduplicate results by session ID + timestamp This ensures `gt costs` finds all session cost events regardless of which agent's beads database they were recorded in. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: julianknutsen <julianknutsen@users.noreply.github> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
7.2 KiB
7.2 KiB