Add dispatch-swarm-work step to mol-witness-patrol formula that:
- Queries bd ready --parent=<epic> to find ready swarm tasks
- Finds idle polecats via agent beads
- Dispatches work via gt sling <task> <rig>/<polecat>
Also updated:
- SWARM mail handling to store epic_id in labels
- check-swarm-completion to use beads discovery model
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add HookBead and RoleBead fields to Issue struct for JSON unmarshal
- CreateAgentBead now calls bd slot set to set role slot properly
- This ensures role_bead is stored as a first-class field, not just
embedded in description text
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
All agent bead creation now uses shared role beads:
- gt-mayor-role, gt-deacon-role
- gt-witness-role, gt-refinery-role
- gt-crew-role, gt-polecat-role
Previous code created per-instance role bead references like
gt-witness-gastown-role which is wrong. Role beads are shared
class definitions, not per-instance.
Files fixed:
- internal/rig/manager.go
- internal/doctor/agent_beads_check.go
- internal/cmd/prime.go
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
crew_add.go: Use gt-crew-role instead of per-instance role bead
polecat/manager.go: Add RoleBead field pointing to gt-polecat-role
Per agent-as-bead design, role beads are shared class definitions.
Each agent bead references its role via the role_bead field/slot.
Fixes gt-ne9he
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace .runtime/swarms.json with beads-backed swarm tracking:
- gt swarm create: calls bd create --type=epic --mol-type=swarm
- gt swarm status: calls bd swarm status
- gt swarm list: calls bd list --mol-type=swarm --type=epic
- gt swarm start: uses bd swarm status to find ready tasks
- gt swarm land: checks completion via bd, closes epic
- gt swarm cancel: closes epic with cancelled reason
Removed:
- SwarmStore type and LoadSwarmStore/Save functions
- Old spawnSwarmWorkers (replaced with spawnSwarmWorkersFromBeads)
- Unused helper functions (stateStyle, taskStateIcon, matchesStatus)
This implements "discovery over tracking" principle from swarm-architecture.md:
swarm state is now derived from beads epic/issue statuses rather than
maintaining separate state in .runtime/swarms.json.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Show unread mail count and first message subject for each agent
- Display format: "mail: 📬 N unread → Subject..."
- Only shows mail line when agent has unread messages
- Fix agent bead ID generation for global agents (mayor/, deacon/)
Example output:
🏭 Refinery
gt-refinery-gastown running
hook: refinery Handoff
mail: 📬 8 unread → MERGE_READY morsov
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Show full agent bead ID for each agent (e.g., gt-crew-gastown-joe)
- Display hook/pinned work with bead ID and title
- Use role icons and section separators for clarity
- Fall back to hooks array when agent bead lacks hook_bead field
Example output:
🎩 Mayor
gt-mayor running
hook: (none)
─── gastown/ ───────────────────────
🏭 Refinery
gt-refinery-gastown running
hook: refinery Handoff
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Use tree characters (├── └── │) for hierarchical display
- Group agents by role type (Witness, Refinery, Crew, Polecats)
- Add role icons (🎩 Mayor, 🔔 Deacon, 👁 Witness, 🏭 Refinery, 👷 Crew, 😺 Polecats)
- Show pinned work inline with truncation
- Fix unused import in polecat/manager.go
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Inverse of 'gt rig shutdown'. Starts rig patrol agents:
- Checks tmux sessions to avoid duplicates
- Starts witness if not running
- Starts refinery if not running
- Reports what was started vs skipped
Also adds ProcessExists util function needed by witness/refinery managers.
- polecat.go: Remove unreachable first loop in splitLines (was using filepath.SplitList incorrectly)
- townlog/logger.go: Remove unused Event.JSON() method and json import
- lock/lock.go: Remove unused ErrStaleLock error variable
- refinery/manager.go: Remove unused getTestCommand() method
Note: witness.StatePaused is actually used by cmd/witness.go, not dead code.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Polecats were going off-task during swarms. Added explicit guidance:
- ONE job: work your pinned bead until done
- DO NOT list for common distractions (mail checking, monitoring others, etc.)
- Reminder to file discovered work as beads, not fix it
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Added constants.SupportedShells for consistent shell list
- Updated 7 usages across start.go, crew_lifecycle.go, crew_helpers.go, tmux.go
- All tests pass
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Enhanced the package-level documentation to explain why all write
operations in the keepalive package silently ignore errors.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add PrintWarning helper in internal/style/style.go
- Update 35 warning message outputs across 16 files to use consistent format
- All warnings now display as "⚠ Warning: <message>" in yellow/bold
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Instead of Go code checking git state to decide if polecat removal is safe,
the polecat now self-reports its cleanup_status via its agent bead.
Changes:
- Add CleanupStatus field to AgentFields struct
- Update FormatAgentDescription and ParseAgentFields for cleanup_status
- Add UpdateAgentCleanupStatus function to beads package
- Update gt done to compute and report git cleanup status
- Update RemoveWithOptions to read cleanup_status from agent bead first,
falling back to git check for backward compatibility
Valid cleanup_status values:
- clean: no uncommitted work
- has_uncommitted: has uncommitted changes
- has_stash: has stashed changes
- has_unpushed: has unpushed commits
- unknown: git check failed
This follows ZFC (Zero Figuring in Code) principles - the polecat is the
authority on its own state, not Go code inferring it from external signals.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Extended the unified cycle system to include rig infrastructure sessions:
- Witness ↔ Refinery (per rig) now cycle with C-b n/p
Also moved SetCycleBindings into ConfigureGasTownSession so ALL Gas Town
sessions automatically get the unified cycle bindings. Removed redundant
individual calls from crew, mayor, and deacon startup code.
Cycle groups are now:
- Town: Mayor ↔ Deacon
- Crew (per rig): All crew members in same rig
- Infra (per rig): Witness ↔ Refinery
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>